BoundsNamespace: UnityEngine
Description

Represents an axis aligned bounding box.

An axis-aligned bounding box, or AABB for short, is a box aligned with coordinate axes and fully enclosing some object. Because the box is never rotated with respect to the axes, it can be defined by just its center and extents, or alternatively by min and max points.

Bounds is used by Collider.bounds, Mesh.bounds, Renderer.bounds.
Variables
center The center of the bounding box.
extents The extents of the box. This is always half of the size.
max The maximal point of the box. This is always equal to center+extents.
min The minimal point of the box. This is always equal to center-extents.
size The total size of the box. This is always twice as large as the extents.
Constructors
Bounds Creates new Bounds with a given center and total size. Bound extents will be half the given size.
Functions
Contains Is point contained in the bounding box?
Encapsulate Grows the Bounds to include the point.
Expand Expand the bounds by increasing its size by amount along each side.
IntersectRay Does ray intersect this bounding box?
Intersects Does another bounding box intersect with this bounding box?
SetMinMax Sets the bounds to the min and max value of the box.
SqrDistance The smallest squared distance between the point and this bounding box.
ToString Returns a nicely formatted string for the bounds.