DisplayNamespace: UnityEngine
Description

Provides access to a display / screen for rendering operations.

void Start()
{
    // GUI is rendered with last camera.
    // As we want it to end up in the main screen, make sure main camera is the last one drawn.
    extCam.depth = camera.depth - 1;

camera.SetTargetBuffers(Display.main.colorBuffer, Display.main.depthBuffer); extCam.enabled = false; }

void Update() { if(Display.displays.Length > 1 && !extCam.enabled) { Display.displays[1].SetRenderingResolution(256,256); extCam.SetTargetBuffers(Display.displays[1].colorBuffer, Display.displays[1].depthBuffer); } extCam.enabled = Display.displays.Length > 1; }
Static Variables
displays The list of currently connected Displays. Contains at least one (main) display.
main Main Display.
Variables
colorBuffer Color RenderBuffer.
depthBuffer Depth RenderBuffer.
renderingHeight Rendering Height.
renderingWidth Rendering Width.
systemHeight System Height.
systemWidth System Width.
Functions
SetRenderingResolution Sets Rendering resolution for the display.