Access to the selection in the editor.
activeGameObject | Returns the active game object. (The one shown in the inspector). |
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activeInstanceID | Returns the instanceID of the actual object selection. Includes prefabs, non-modifyable objects. |
activeObject | Returns the actual object selection. Includes prefabs, non-modifyable objects. |
activeTransform | Returns the active transform. (The one shown in the inspector). |
gameObjects | Returns the actual game object selection. Includes prefabs, non-modifyable objects. |
instanceIDs | The actual unfiltered selection from the Scene returned as instance ids instead of objects. |
objects | The actual unfiltered selection from the Scene. |
transforms | Returns the top level selection, excluding prefabs. |
Contains | Returns whether an object is contained in the current selection. |
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GetFiltered | Returns the current selection filtered by type and mode. |
GetTransforms | Allows for fine grained control of the selection type using the SelectionMode bitmask. |