Class for handling 3D Textures, Use this to create 3D texture assets.
depth | The depth of the texture. |
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format | The format of the pixel data in the texture (Read Only). |
Texture3D | Create a new empty 3D Texture. |
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Apply | Actually apply all previous SetPixels changes. |
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GetPixels | This function returns an array of pixel colors representing one mip level of the 3D texture. |
SetPixels | This function takes a color array and changes the pixel colors of the 3D texture. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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name | The name of the object. |
anisoLevel | Anisotropic filtering level of the texture. |
filterMode | Filtering mode of the texture. |
height | Height of the texture in pixels. (Read Only) |
mipMapBias | Mip map bias of the texture. |
width | Width of the texture in pixels. (Read Only) |
wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
GetInstanceID | Returns the instance id of the object. |
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ToString | Returns the name of the game object. |
GetNativeTextureID | Retrieve native ('hardware') handle to a texture. |
GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |