AnimatorOverrideControllerNamespace: UnityEngine
Parent class: RuntimeAnimatorController
Description

Interface to control AnimatorOverrideController.

AnimatorOverrideController are used to override clips from a controller to specialize some animations for a given avatar.
        Animator animator = GetComponent<Animator>();

AnimatorOverrideController overrideController = new AnimatorOverrideController();

animator.runtimeAnimatorController = overrideController;
Variables
clips Returns the list of orignal clip from the controller and their override clip.
runtimeAnimatorController The Controller that the AnimatorOverrideController overrides.
this[string] Returns either the overriding clip if set or the original clip named name.
Inherited members
Variables
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
Functions
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.