Interface to control AnimatorOverrideController.
Animator animator = GetComponent<Animator>();AnimatorOverrideController overrideController = new AnimatorOverrideController();animator.runtimeAnimatorController = overrideController;
clips | Returns the list of orignal clip from the controller and their override clip. |
---|---|
runtimeAnimatorController | The Controller that the AnimatorOverrideController overrides. |
this[string] | Returns either the overriding clip if set or the original clip named name. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
---|---|
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
---|---|
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
---|---|
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
---|---|
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |