HumanDescriptionNamespace: UnityEngine
Description

Class that holds humanoid avatar parameters to pass to the AvatarBuilder.BuildHumanAvatar function.

See Also: AvatarBuilder.BuildHumanAvatar.
Variables
armStretch Amount by which the arm's length is allowed to stretch when using IK.
feetSpacing Modification to the minimum distance between the feet of a humanoid model.
human Mapping between Mecanim bone names and bone names in the rig.
legStretch Amount by which the leg's length is allowed to stretch when using IK.
lowerArmTwist Defines how the lower arm's roll/twisting is distributed between the elbow and wrist joints.
lowerLegTwist Defines how the lower leg's roll/twisting is distributed between the knee and ankle.
skeleton List of bone Transforms to include in the model.
upperArmTwist Defines how the lower arm's roll/twisting is distributed between the shoulder and elbow joints.
upperLegTwist Defines how the upper leg's roll/twisting is distributed between the thigh and knee joints.