Script interface for Quality Settings.
activeColorSpace | Active color space. |
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anisotropicFiltering | Global anisotropic filtering mode. |
antiAliasing | Set The AA Filtering option. |
blendWeights | Blend weights. |
desiredColorSpace | Desired color space. |
lodBias | Global multiplier for the LOD's switching distance. |
masterTextureLimit | A texture size limit applied to all textures. |
maximumLODLevel | A maximum LOD level. All LOD groups. |
maxQueuedFrames | Maximum number of frames queued up by graphics driver. |
names | The indexed list of available Quality Settings. |
particleRaycastBudget | Budget for how many ray casts can be performed per frame for approximate collision testing. |
pixelLightCount | The maximum number of pixel lights that should affect any object. |
shadowCascades | Number of cascades to use for directional light shadows. |
shadowDistance | Shadow drawing distance. |
shadowProjection | Directional light shadow projection. |
softVegetation | Use a two-pass shader for the vegetation in the terrain engine. |
vSyncCount | The VSync Count. |
DecreaseLevel | Decrease the current quality level. |
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GetQualityLevel | Returns the current graphics quality level. |
IncreaseLevel | Increase the current quality level. |
SetQualityLevel | Sets a new graphics quality level. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
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ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |