Navigation mesh.
CalculatePath | Calculate a path between two points and store the resulting path. |
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CalculateTriangulation | Triangulation of the current navmesh. |
FindClosestEdge | Locate the closest NavMesh edge from a point on the NavMesh. |
GetLayerCost | Gets the cost for traversing over geometry of the layer type on all agents. |
GetNavMeshLayerFromName | Returns the layer index for a named layer. |
Raycast | Trace a line between two points on the NavMesh. |
SamplePosition | Sample the NavMesh closest to the point specified. |
SetLayerCost | Sets the cost for traversing over geometry of the layer type on all agents. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
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ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |