angularVelocity |
The angular velocity of new particles in degrees per second. |
emit |
Should particles be automatically emitted each frame? |
emitterVelocityScale |
The amount of the emitter's speed that the particles inherit. |
enabled |
Turns the ParticleEmitter on or off. |
localVelocity |
The starting speed of particles along X, Y, and Z, measured in the object's orientation. |
maxEmission |
The maximum number of particles that will be spawned every second. |
maxEnergy |
The maximum lifetime of each particle, measured in seconds. |
maxSize |
The maximum size each particle can be at the time when it is spawned. |
minEmission |
The minimum number of particles that will be spawned every second. |
minEnergy |
The minimum lifetime of each particle, measured in seconds. |
minSize |
The minimum size each particle can be at the time when it is spawned. |
particleCount |
The current number of particles (Read Only). |
particles |
Returns a copy of all particles and assigns an array of all particles to be the current particles. |
rndAngularVelocity |
A random angular velocity modifier for new particles. |
rndRotation |
If enabled, the particles will be spawned with random rotations. |
rndVelocity |
A random speed along X, Y, and Z that is added to the velocity. |
useWorldSpace |
If enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around. |
worldVelocity |
The starting speed of particles in world space, along X, Y, and Z. |
animation |
The Animation attached to this GameObject (null if there is none attached). |
audio |
The AudioSource attached to this GameObject (null if there is none attached). |
camera |
The Camera attached to this GameObject (null if there is none attached). |
collider |
The Collider attached to this GameObject (null if there is none attached). |
collider2D |
The Collider2D component attached to the object. |
constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
gameObject |
The game object this component is attached to. A component is always attached to a game object. |
guiText |
The GUIText attached to this GameObject (null if there is none attached). |
guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
light |
The Light attached to this GameObject (null if there is none attached). |
networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
renderer |
The Renderer attached to this GameObject (null if there is none attached). |
rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
rigidbody2D |
The Rigidbody2D that is attached to the Component's GameObject. |
tag |
The tag of this game object. |
transform |
The Transform attached to this GameObject (null if there is none attached). |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
name |
The name of the object. |
BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag |
Is this game object tagged with tag? |
GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponents |
Returns all components of Type type in the GameObject. |
GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |