Bit mask that controls object destruction and visibility in inspectors.
None | A normal, visible object. This is the default. |
---|---|
HideInHierarchy | The object will not appear in the hierarchy. |
HideInInspector | It is not possible to view it in the inspector. |
DontSave | The object will not be saved to the scene. It will not be destroyed when a new scene is loaded. |
NotEditable | The object is not be editable in the inspector. |
HideAndDontSave | A combination of not shown in the hierarchy and not saved to to scenes. |