Suspends the coroutine execution for the given amount of seconds.
yield
statement in coroutines.// Prints 0 print (Time.time); // Waits 5 seconds yield WaitForSeconds (5); // Prints 5.0 print (Time.time);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { IEnumerator Example() { print(Time.time); yield return new WaitForSeconds(5); print(Time.time); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as IEnumerator: print(Time.time) yield WaitForSeconds(5) print(Time.time)
WaitForSeconds | Creates a yield instruction to wait for a given number of seconds. |
---|