Used by GUIUtility.GetControlID to inform the UnityGUI system if a given control can get keyboard focus.
Native | This control can get keyboard focus on Windows, but not on Mac. Used for buttons, checkboxes and other "pressable" things. |
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Keyboard | This is a proper keyboard control. It can have input focus on all platforms. Used for TextField and TextArea controls. |
Passive | This control can never recieve keyboard focus. |