Raw interface to Unity's drawing functions.
activeColorBuffer | Currently active color buffer (Read Only). |
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activeDepthBuffer | Currently active depth buffer (Read Only). |
Blit | Copies source texture into destination render texture. |
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BlitMultiTap | Copies source texture into destination, for multi-tap shader. |
ClearRandomWriteTargets | Clear random write targets for DX11 pixel shaders. |
DrawMesh | Draw a mesh. |
DrawMeshNow | Draw a mesh immediately. |
DrawProcedural | Draws a fully procedural geometry on the GPU. |
DrawProceduralIndirect | Draws a fully procedural geometry on the GPU. |
DrawTexture | Draw a texture in screen coordinates. |
SetRandomWriteTarget | Set random write target for DX11 pixel shaders. |
SetRenderTarget | Sets current render target. |