The clip that is being played by this animation state.
// Prints the frame rate of the animation clip to the console print(animation["walk"].clip.frameRate);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { print(animation["walk"].clip.frameRate); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: print(animation['walk'].clip.frameRate)