Enables / disables the animation.
// Enable the walk cycle animation["Walk"].enabled = true; animation["Walk"].weight = 1.0;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { animation["Walk"].enabled = true; animation["Walk"].weight = 1.0F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: animation['Walk'].enabled = true animation['Walk'].weight = 1.0F