The normalized playback speed.
// Sync run and walk speed animation["Run"].normalizedSpeed = animation["Walk"].speed;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { animation["Run"].normalizedSpeed = animation["Walk"].speed; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: animation['Run'].normalizedSpeed = animation['Walk'].speed