AnimationState.normalizedTime
var normalizedTime: float;
float normalizedTime;
normalizedTime as float
Description

The normalized time of the animation.

A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.
	// Fast forward to the middle of the animation
	animation["Walk"].normalizedTime = 0.5;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation["Walk"].normalizedTime = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation['Walk'].normalizedTime = 0.5F