The normalized time of the animation.
// Fast forward to the middle of the animation animation["Walk"].normalizedTime = 0.5;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { animation["Walk"].normalizedTime = 0.5F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: animation['Walk'].normalizedTime = 0.5F