AnimationState.time
var time: float;
float time;
time as float
Description

The current time of the animation.

If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In this case playback mode will remap the time before sampling. This value usually goes from 0 to infinity.
	// Rewind the walk animation
	animation["Walk"].time = 0.0;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation["Walk"].time = 0.0F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation['Walk'].time = 0.0F