Get right foot bottom height.
void LateUpdate() { if(animator) { Vector3 rightFootT = animator.GetIKPosition(AvatarIKGoal.RightFoot); Quaternion rightFootQ = animator.GetIKRotation(AvatarIKGoal.RightFoot); Vector3 rightFootH = new Vector3(0, -animator.rightFeetBottomHeight, 0); Vector3 pos = rightFootT + rightFootQ * rightFootH; Debug.Log(pos); } }