Play(stateName:
string,
layer:
int = -1,
normalizedTime:
float = float.NegativeInfinity):
void;
void Play(string stateName,
int layer = -1,
float normalizedTime = float.NegativeInfinity);
def
Play(stateName as string,
layer as int = -1,
normalizedTime as float = float.NegativeInfinity)
as void
Play(stateNameHash:
int,
layer:
int = -1,
normalizedTime:
float = float.NegativeInfinity):
void;
void Play(int stateNameHash,
int layer = -1,
float normalizedTime = float.NegativeInfinity);
def
Play(stateNameHash as int,
layer as int = -1,
normalizedTime as float = float.NegativeInfinity)
as void