How many bytes have we downloaded from the main unity web stream (Read Only).
// Prints to a GUIText how many bytes we have streamed. function Update() { guiText.text = "Streamed Bytes: " + Application.streamedBytes.ToString(); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { guiText.text = "Streamed Bytes: " + Application.streamedBytes.ToString(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: guiText.text = ('Streamed Bytes: ' + Application.streamedBytes.ToString())