The language the user's operating system is running in.
// Prints to a guiText the actual language that the system is using. guiText.text = Application.systemLanguage.ToString();
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { guiText.text = Application.systemLanguage.ToString(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: guiText.text = Application.systemLanguage.ToString()