The path name of the asset being imported.
// Automatically sets Textures settings upon first import and prints the // path from where is being imported class CustomImportSettings extends AssetPostprocessor { function OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); var importer : TextureImporter = assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }