Add this function in a subclass to get a notification when a model has completed importing.
root
is the root game object of the imported model.// Adds a mesh collider to each game object that contains collider in its name class ColliderOnName extends AssetPostprocessor { function OnPostprocessModel (g : GameObject) { Apply(g.transform); } function Apply (transform : Transform) { if (transform.name.ToLower().Contains("collider")) transform.gameObject.AddComponent(MeshCollider); // Recurse for (var child in transform) Apply(child); } }