Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
// Dont mix the original sound with the filter, only use the processed output @script RequireComponent(AudioSource) @script RequireComponent(AudioChorusFilter) function Start() { GetComponent(AudioChorusFilter).dryMix = 0; }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class Example : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().dryMix = 0; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class Example(MonoBehaviour): def Start() as void: GetComponent[of AudioChorusFilter]().dryMix = 0