AudioClip.channels
var channels: int;
int channels;
channels as int
Description

Channels in audio clip. (Read Only)

	// Prints how many channels the attached audio source has
	// 1 --> Mono
	// 2+ Stereo
	Debug.Log(audio.clip.channels);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        Debug.Log(audio.clip.channels);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		Debug.Log(audio.clip.channels)