The length of the audio clip in samples. (Read Only)
// Prints how many samples the attached audio source has function Start() { Debug.Log(audio.clip.samples); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Debug.Log(audio.clip.samples); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: Debug.Log(audio.clip.samples)