AudioEchoFilter.delay
var delay: float;
float delay;
delay as float
Description

Echo delay in ms. 10 to 5000. Default = 500.

	// Set the delay on the chorus filter to the max working value.

@script RequireComponent(AudioSource) @script RequireComponent(AudioEchoFilter)

function Start() { GetComponent(AudioEchoFilter).delay = 5000; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example : MonoBehaviour {
    void Start() {
        GetComponent<AudioEchoFilter>().delay = 5000;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example(MonoBehaviour):

	def Start() as void:
		GetComponent[of AudioEchoFilter]().delay = 5000