AudioEchoFilter.wetMix
var wetMix: float;
float wetMix;
wetMix as float
Description

Volume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0.

	// Mixes both Echo generated sound and the original audio source
	// if you set the wetMix to 0 you will not have Echo sounds.

@script RequireComponent(AudioSource) @script RequireComponent(AudioEchoFilter)

function Start() { GetComponent(AudioEchoFilter).wetMix = 1.0; GetComponent(AudioEchoFilter).dryMix = 1.0; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example : MonoBehaviour {
    void Start() {
        GetComponent<AudioEchoFilter>().wetMix = 1.0F;
        GetComponent<AudioEchoFilter>().dryMix = 1.0F;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example(MonoBehaviour):

	def Start() as void:
		GetComponent[of AudioEchoFilter]().wetMix = 1.0F
		GetComponent[of AudioEchoFilter]().dryMix = 1.0F