Lowpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.
// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function // Attach this to an audio source with a LowPassFilter to listen it working. @script RequireComponent(AudioSource) @script RequireComponent(AudioLowPassFilter) function Update() { GetComponent(AudioLowPassFilter).cutoffFrequency = (Mathf.Sin(Time.time)*11010 + 11000); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class Example : MonoBehaviour { void Update() { GetComponent<AudioLowPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class Example(MonoBehaviour): def Update() as void: GetComponent[of AudioLowPassFilter]().cutoffFrequency = ((Mathf.Sin(Time.time) * 11010) + 11000)