Determines how much the filter's self-resonance is dampened.
// Moves the Lowpass Resonance Quality Factor from 0 to 10 following a Sinus function // Attach this to an audio source with a LowPassFilter to listen it working. @script RequireComponent(AudioSource) @script RequireComponent(AudioLowPassFilter) function Update() { GetComponent(AudioLowPassFilter).lowpassResonaceQ = (Mathf.Sin(Time.time)*5 + 5); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class Example : MonoBehaviour { void Update() { GetComponent<AudioLowPassFilter>().lowpassResonaceQ = Mathf.Sin(Time.time) * 5 + 5; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class Example(MonoBehaviour): def Update() as void: GetComponent[of AudioLowPassFilter]().lowpassResonaceQ = ((Mathf.Sin(Time.time) * 5) + 5)