Bypass effects (Applied from filter components or global listener filters).
// Turn all the audio effects applied to this audio Listener off function Start() { audio.bypassEffects = false; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { audio.bypassEffects = false; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: audio.bypassEffects = false