AudioSource.panLevel
var panLevel: float;
float panLevel;
panLevel as float
Description

Sets how much the 3d engine has an effect on the channel.

Useful for morphing an AudioSource from 3D(1.0f) to 2D(0.0f).
	// Hear the audio clip in both channels (2D)
	function Start() {
		audio.panLevel = 0;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        audio.panLevel = 0;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		audio.panLevel = 0