If set to true, the audio source will automatically start playing on awake.
@script RequireComponent(AudioSource) function Start() { if(!audio.playOnAwake) { audio.Play(); // Play the clip if it wasn't set to play on awake } }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class Example : MonoBehaviour { void Start() { if (!audio.playOnAwake) audio.Play(); } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class Example(MonoBehaviour): def Start() as void: if not audio.playOnAwake: audio.Play()