Sets the spread angle a 3d stereo or multichannel sound in speaker space.
// when any AudioSource goes trough this transform, it will set it as 'mono' // and will restore the value to 3D effect after exiting // Make sure the audio source has a collider. function OnTriggerEnter(other : Collider) { if(other.audio) other.audio.spread = 0; } function OnTriggerExit(other : Collider) { if(other.audio) other.audio.spread = 360; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.audio) other.audio.spread = 0; } void OnTriggerExit(Collider other) { if (other.audio) other.audio.spread = 360; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnTriggerEnter(other as Collider) as void: if other.audio: other.audio.spread = 0 def OnTriggerExit(other as Collider) as void: if other.audio: other.audio.spread = 360