Whether the Audio Source should be updated in the fixed or dynamic update.
audio.velocityUpdateMode = AudioVelocityUpdateMode.Fixed;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { audio.velocityUpdateMode = AudioVelocityUpdateMode.Fixed; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: audio.velocityUpdateMode = AudioVelocityUpdateMode.Fixed