The volume of the audio source (0.0 to 1.0).
@script RequireComponent(AudioSource) function Start() { audio.volume = 0.2; }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class Example : MonoBehaviour { void Start() { audio.volume = 0.2F; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class Example(MonoBehaviour): def Start() as void: audio.volume = 0.2F