AudioSource.PlayOneShot
PlayOneShot(clip: AudioClip, volumeScale: float = 1.0F): void;
void PlayOneShot(AudioClip clip, float volumeScale = 1.0F);
def PlayOneShot(clip as AudioClip, volumeScale as float = 1.0F) as void
Parameters

clip The clip being played.
volumeScale The scale of the volume (0-1).
Description

Plays an AudioClip, and scales the AudioSource volume by volumeScale.

	@script RequireComponent(AudioSource)
	// Play impact audio clip at volume 0.7
	var impact : AudioClip;
	function OnCollisionEnter () {
		audio.PlayOneShot(impact, 0.7);
	}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class Example : MonoBehaviour {
    public AudioClip impact;
    void OnCollisionEnter() {
        audio.PlayOneShot(impact, 0.7F);
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class Example(MonoBehaviour):

	public impact as AudioClip

	def OnCollisionEnter() as void:
		audio.PlayOneShot(impact, 0.7F)

See Also: AudioSource.Play.