Stops playing the clip.
@script RequireComponent(AudioSource) function Start() { audio.Stop(); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class Example : MonoBehaviour { void Start() { audio.Stop(); } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class Example(MonoBehaviour): def Start() as void: audio.Stop()