Bounds.Bounds
Bounds(center: Vector3, size: Vector3)
Bounds(Vector3 center, Vector3 size);
def Bounds(center as Vector3, size as Vector3)
Description

Creates new Bounds with a given center and total size. Bound extents will be half the given size.

	// Create pillar bounding box centered at the origin

var bounds = Bounds (Vector3.zero, Vector3 (1, 2, 1));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Bounds bounds = new Bounds(Vector3.zero, new Vector3(1, 2, 1));
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public bounds as Bounds = Bounds(Vector3.zero, Vector3(1, 2, 1))