Creates new Bounds with a given center
and total size
. Bound extents will be half the given size.
// Create pillar bounding box centered at the origin var bounds = Bounds (Vector3.zero, Vector3 (1, 2, 1));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Bounds bounds = new Bounds(Vector3.zero, new Vector3(1, 2, 1)); }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public bounds as Bounds = Bounds(Vector3.zero, Vector3(1, 2, 1))