Returns all enabled cameras in the scene.
var count : int = Camera.allCameras.Length; print ("We've got " + count + " cameras");
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public int count = Camera.allCameras.Length; void Example() { print("We've got " + count + " cameras"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public count as int = Camera.allCameras.Length def Example() as void: print((('We\'ve got ' + count) + ' cameras'))