Camera's depth in the camera rendering order.
// Set this camera to render after the main camera camera.depth = Camera.main.depth + 1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { camera.depth = Camera.main.depth + 1; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: camera.depth = (Camera.main.depth + 1)