How and if camera generates a depth texture.
// Generate a depth + normals texture camera.depthTextureMode = DepthTextureMode.DepthNormals;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { camera.depthTextureMode = DepthTextureMode.DepthNormals; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: camera.depthTextureMode = DepthTextureMode.DepthNormals