Where on the screen is the camera rendered in pixel coordinates.
function Update () { var r : Rect = camera.pixelRect; print ("Camera displays from " + r.xMin + " to " + r.xMax + " pixel"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { Rect r = camera.pixelRect; print("Camera displays from " + r.xMin + " to " + r.xMax + " pixel"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: r as Rect = camera.pixelRect print((((('Camera displays from ' + r.xMin) + ' to ') + r.xMax) + ' pixel'))