Makes this camera's settings match other camera.
other
camera. It will also set this camera's transform to match the other camera, as well as this camera's
layer to match the layer of the other camera.This can be useful if you want one camera to match the other camera's setup, when doing custom
rendering effects. For example when using RenderWithShader.// Set the current camera's settings from the main // scene camera. camera.CopyFrom(Camera.main);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { camera.CopyFrom(Camera.main); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: camera.CopyFrom(Camera.main)