OnRenderObject is called after camera has rendered the scene.
var mainMesh: Mesh; var miniMapMesh: Mesh; function OnRenderObject() { // Render different meshes for the object depending on whether // the main camera or minimap camera is viewing. if (Camera.current.name == "MiniMapcam") { Graphics.DrawMeshNow(miniMapMesh, transform.position, transform.rotation); } else { Graphics.DrawMeshNow(mainMesh, transform.position, transform.rotation); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Mesh mainMesh; public Mesh miniMapMesh; void OnRenderObject() { if (Camera.current.name == "MiniMapcam") Graphics.DrawMeshNow(miniMapMesh, transform.position, transform.rotation); else Graphics.DrawMeshNow(mainMesh, transform.position, transform.rotation); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public mainMesh as Mesh public miniMapMesh as Mesh def OnRenderObject() as void: if Camera.current.name == 'MiniMapcam': Graphics.DrawMeshNow(miniMapMesh, transform.position, transform.rotation) else: Graphics.DrawMeshNow(mainMesh, transform.position, transform.rotation)