Camera.ResetProjectionMatrix
ResetProjectionMatrix(): void;
void ResetProjectionMatrix();
def ResetProjectionMatrix() as void
Description

Make the projection reflect normal camera's parameters.

Call this to end the effect of setting projectionMatrix.
	camera.ResetProjectionMatrix();
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        camera.ResetProjectionMatrix();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		camera.ResetProjectionMatrix()