Camera.ResetWorldToCameraMatrix
ResetWorldToCameraMatrix(): void;
void ResetWorldToCameraMatrix();
def ResetWorldToCameraMatrix() as void
Description

Make the rendering position reflect the camera's position in the scene.

Call this to end the effect of setting worldToCameraMatrix.
	camera.ResetWorldToCameraMatrix();
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        camera.ResetWorldToCameraMatrix();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		camera.ResetWorldToCameraMatrix()