Camera.SetTargetBuffers
SetTargetBuffers(colorBuffer: RenderBuffer, depthBuffer: RenderBuffer): void;
void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer);
def SetTargetBuffers(colorBuffer as RenderBuffer, depthBuffer as RenderBuffer) as void
SetTargetBuffers(colorBuffer: RenderBuffer[], depthBuffer: RenderBuffer): void;
void SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer);
def SetTargetBuffers(colorBuffer as RenderBuffer[], depthBuffer as RenderBuffer) as void
Parameters

colorBuffer The RenderBuffer to which color information will be rendered.
depthBuffer The RenderBuffer to which depth information will be rendered.
Description

Sets the Camera to render to the chosen buffers of one or more RenderTextures.