CharacterController.collisionFlags
var collisionFlags: CollisionFlags;
CollisionFlags collisionFlags;
collisionFlags as CollisionFlags
Description

What part of the capsule collided with the environment during the last CharacterController.Move call.

	function Update () {
		var controller : CharacterController = GetComponent(CharacterController);
		if ((controller.collisionFlags & CollisionFlags.Above) != 0)
			print("touched the ceiling");
	}